Source code for craft_parts.plugins.nil_plugin
# -*- Mode:Python; indent-tabs-mode:nil; tab-width:4 -*-
#
# Copyright 2020 Canonical Ltd.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License version 3 as published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
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# You should have received a copy of the GNU Lesser General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""The nil plugin.
Using this, parts can be defined purely by utilizing properties that are
automatically included, e.g. stage-packages.
"""
from typing import Any, Dict, List, Set
from overrides import override
from .base import Plugin
from .properties import PluginProperties
[docs]class NilPluginProperties(PluginProperties):
"""The part properties used by the nil plugin."""
[docs] @classmethod
@override
def unmarshal(cls, data: Dict[str, Any]) -> "NilPluginProperties":
"""Populate class attributes from the part specification.
:param data: A dictionary containing part properties.
:return: The populated plugin properties data object.
"""
return cls()
[docs]class NilPlugin(Plugin):
"""A plugin that defines no build commands.
The nil plugin is useful in two contexts:
First, it can be used for parts that identify no source, and can
be defined purely by using built-in part properties such as
``stage-packages``.
The second use is for parts that do define a source (which will be
fetched), but for which the build step then needs to be explicitly
defined using ``override-build``; otherwise, even though the source
is fetched, nothing will end up in that part's install directory. In
short, for the case of a part that uses the nil plugin and defines a
source, it is up to the developer to then define the ``override-build``
step that, in some way, populates the ``$CRAFT_PART_INSTALL`` directory.
"""
properties_class = NilPluginProperties
supports_strict_mode = True
[docs] @override
def get_build_snaps(self) -> Set[str]:
"""Return a set of required snaps to install in the build environment."""
return set()
[docs] @override
def get_build_packages(self) -> Set[str]:
"""Return a set of required packages to install in the build environment."""
return set()
[docs] @override
def get_build_environment(self) -> Dict[str, str]:
"""Return a dictionary with the environment to use in the build step."""
return {}
[docs] @override
def get_pull_commands(self) -> List[str]:
"""Return a list commands to retrieve dependencies during the pull step."""
return []
[docs] @override
def get_build_commands(self) -> List[str]:
"""Return a list of commands to run during the build step."""
return []