Source code for craft_parts.plugins.cmake_plugin

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"""The cmake plugin."""

from typing import Any, Dict, List, Set, cast

from overrides import override

from .base import Plugin, PluginModel, extract_plugin_properties
from .properties import PluginProperties


[docs]class CMakePluginProperties(PluginProperties, PluginModel): """The part properties used by the cmake plugin.""" cmake_parameters: List[str] = [] cmake_generator: str = "Unix Makefiles" # part properties required by the plugin source: str
[docs] @classmethod @override def unmarshal(cls, data: Dict[str, Any]) -> "CMakePluginProperties": """Populate class attributes from the part specification. :param data: A dictionary containing part properties. :return: The populated plugin properties data object. :raise pydantic.ValidationError: If validation fails. """ plugin_data = extract_plugin_properties( data, plugin_name="cmake", required=["source"] ) return cls(**plugin_data)
[docs]class CMakePlugin(Plugin): """The cmake plugin is useful for building cmake based parts. These are projects that have a CMakeLists.txt that drives the build. The plugin requires a CMakeLists.txt in the root of the source tree. This plugin uses the common plugin keywords as well as those for "sources". For more information check the 'plugins' topic for the former and the 'sources' topic for the latter. This implementation follows the syntax and behavior used in the Snapcraft cmake plugin for core20. Unlike the cmake plugin used for core18, ``CMAKE_INSTALL_PREFIX`` is not automatically set. To retain compatibility with the Snapcraft core18 plugin, define the cmake parameter ``-DCMAKE_INSTALL_PREFIX=`` in your project. This also allows libraries built using the cmake plugin and staged by a different part to be automatically recognized without defining additional parameters such as ``CMAKE_INCLUDE_PATH`` or ``CMAKE_INSTALL_PATH``. This plugin uses the following plugin-specific keywords: - cmake-parameters (list of strings) parameters to pass to the build using the common cmake semantics. - cmake-generator (string; default: "Unix Makefiles") Determine what native build system is to be used. Can be either `Ninja` or `Unix Makefiles` (default). """ properties_class = CMakePluginProperties
[docs] @override def get_build_snaps(self) -> Set[str]: """Return a set of required snaps to install in the build environment.""" return set()
[docs] @override def get_build_packages(self) -> Set[str]: """Return a set of required packages to install in the build environment.""" build_packages = {"gcc", "cmake"} options = cast(CMakePluginProperties, self._options) if options.cmake_generator == "Ninja": build_packages.add("ninja-build") return build_packages
[docs] @override def get_build_environment(self) -> Dict[str, str]: """Return a dictionary with the environment to use in the build step.""" return { # Also look for staged headers and libraries. "CMAKE_PREFIX_PATH": str(self._part_info.stage_dir) }
[docs] @override def get_build_commands(self) -> List[str]: """Return a list of commands to run during the build step.""" options = cast(CMakePluginProperties, self._options) cmake_command = [ "cmake", f'"{self._part_info.part_src_subdir}"', "-G", f'"{options.cmake_generator}"', ] + options.cmake_parameters return [ " ".join(cmake_command), f"cmake --build . -- -j{self._part_info.parallel_build_count}", ( f'DESTDIR="{self._part_info.part_install_dir}"' " cmake --build . --target install" ), ]
[docs] @classmethod @override def get_out_of_source_build(cls) -> bool: """Return whether the plugin performs out-of-source-tree builds.""" return True